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Neighbours from Hell is a puzzle and strategy game about Woody, a man who decides to take revenge on his unpleasant neighbor by turning everyday situations into elaborate pranks. The action is presented like a television show, with Woody entering the neighbor鈥檚 house and other locations while cameras follow his attempts to cause trouble. There is no large continuous story with dialogue-heavy scenes. Instead, the game is divided into separate episodes, and each one gives Woody a new set of opportunities to annoy the neighbor without being caught.

Turning the House Into a Trap

Each episode takes place on a compact map divided into rooms and connected areas. The neighbor follows a routine, moving between locations and performing specific actions. Woody must observe this pattern, search rooms, collect useful objects, and prepare pranks before the neighbor reaches the same area. Some episodes also include the neighbor鈥檚 mother, pets, or other characters who can expose Woody if he enters the wrong place at the wrong time.

Building a Chain of Pranks

The main gameplay is based on planning and timing rather than direct action. Objects found around the level can be combined with furniture, appliances, food, or other parts of the environment. During a typical episode, players need to:

路         watch the neighbor鈥檚 movement pattern;

路         collect prank items from different rooms;

路         interact with specific objects in the correct order;

路         hide in wardrobes or other safe places;

路         avoid the neighbor and additional characters;

路         create several successful pranks during one episode;

路         complete enough objectives to finish the level.

The best results usually come from setting up several tricks before the neighbor discovers any of them. This creates longer chains of reactions and increases the score for the episode.

Episodes, Locations, and Progress

The game uses episodes instead of traditional action levels. Early stages are relatively simple and introduce basic movement, hiding, and object interaction. Later episodes contain larger layouts, more complicated routines, additional characters, and puzzles that require better timing. Neighbours from Hell 2 also expands the idea beyond the original house, but the first game mainly focuses on the neighbor鈥檚 home and nearby areas.

To play effectively, the player needs to memorize routes and think ahead. Entering a room at the wrong moment can lead directly to Woody being caught, while waiting a few seconds may create a safe opening. Neighbours from Hell is mainly about observing routines, collecting the right objects, preparing traps, and moving between rooms without being seen until the episode鈥檚 prank objectives are complete.

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Neighbours from Hell is a puzzle and strategy game about Woody, a man who decides to take revenge on his unpleasant neighbor by turning everyday situations into elaborate pranks. The action is presented like a television show, with Woody entering the neighbor鈥檚 house and other locations while cameras follow his attempts to cause trouble. There is no large continuous story with dialogue-heavy scenes. Instead, the game is divided into separate episodes, and each one gives Woody a new set of opportunities to annoy the neighbor without being caught.